Spell Book

The spells on this page are brought up to 5th edition rules in accordance with the SRD 5.2.1 rules. If there are any inconsistencies or layout issues go to the about us page to find contact information.

Acid Arrow Acid Splash Aid Alarm Alter Self Animal Friendship Animal Messenger Animal Shapes Animate Dead Animate Objects Antilife Shell Antimagic Field Antipathy/Sympathy Arcane Eye Arcane Hand Arcane Lock Arcane Sword Arcanist’s Magic Aura Astral Projection Augury Aura of Life Awaken Bane Banishment Barkskin Beacon of Hope Befuddlement Bestow Curse Black Tentacles Blade Barrier Bless Blight Blindness/Deafness Blink Blur Burning Hands Call Lightning Calm Emotions Chain Lightning Charm Monster Charm Person Chill Touch Chromatic Orb Circle of Death Clairvoyance Clone Cloudkill Color Spray Command Commune Commune with Nature Comprehend Languages Compulsion Cone of Cold Confusion Conjure Animals Conjure Celestial Conjure Elemental Conjure Fey Conjure Minor Elementals Conjure Woodland Beings Contact Other Plane Contagion Contingency Continual Flame Control Water Control Weather Counterspell Create Food and Water Create or Destroy Water Create Undead Creation Cure Wounds Dancing Lights Darkness Darkvision Daylight Death Ward Delayed Blast Fireball Demiplane Detect Evil and Good Detect Magic Detect Poison and Disease Detect Thoughts Dimension Door Disguise Self Disintegrate Dispel Evil and Good Dispel Magic Dissonant Whispers Divination Divine Favor Divine Smite Divine Word Dominate Beast Dominate Monster Dominate Person Dragon’s Breath Dream Druidcraft Earthquake Eldritch Blast Elementalism Enhance Ability Enlarge/Reduce Ensnaring Strike Entangle Enthrall Etherealness Expeditious Retreat Eyebite Fabricate Faerie Fire Faithful Hound False Life Fear Feather Fall Feeblemind Find Familiar Find Steed Find the Path Find Traps Finger of Death Fire Bolt Fire Storm Fireball Fire Shield Flame Blade Flame Strike Flaming Sphere Flesh to Stone Floating Disk Fly Fog Cloud Forbiddance Forcecage Foresight Freedom of Movement Freezing Sphere Gaseous Form Gate Geas Gentle Repose Giant Insect Glibness Globe of Invulnerability Glyph of Warding Goodberry Grease Greater Invisibility Greater Restoration Guardian of Faith Guards and Wards Guidance Guiding Bolt Gust of Wind Hallow Hallucinatory Terrain Harm Haste Heal Healing Word Heat Metal Hellish Rebuke Heroes' Feast Heroism Hex Hideous Laughter Hold Monster Hold Person Holy Aura Hunter's Mark Hypnotic Pattern Ice Knife Ice Storm Identify Illusory Script Imprisonment Incendiary Cloud Inflict Wounds Irresistible Dance Invisibility Jump Knock Legend Lore Lesser Restoration Levitate Light Lightning Bolt Locate Animals or Plants Locate Creature Locate Object Longstrider Mage Armor Mage Hand Magic Circle Magic Jar Magic Missile Magic Mouth Magic Weapon Magnificent Mansion Major Image Mass Cure Wounds Mass Heal Mass Healing Word Mass Suggestion Maze Meld into Stone Mending Message Meteor Swarm Mind Blank Minor Spike Minor Illusion Mirage Arcane Mirror Image Mislead Misty Step Modify Memory Moonbeam Move Earth Nondetection Passwall Pass without Trace Phantasmal Force Phantasmal Killer Phantom Steed Planar Ally Planar Shift Plane Shift Plant Growth Poison Spray Polymorph Power Word Heal Power Word Kill Power Word Stun Prayer of Healing Prestidigitation Prismatic Spray Prismatic Wall Private Sanctum Produce Flame Programmed Illusion Project Image Protection from Energy Protection from Evil and Good Protection from Poison Purify Food and Drink Raise Dead Ray of Enfeeblement Ray of Frost Regenerate Ray of Sickness Reincarnate Remove Curse Resilient Sphere Resistance Resurrection Reverse Gravity Revivify Rope Trick Sacred Flame Sanctuary Scorching Ray Scrying Searing Smite Secret Chest See Invisibility Seeming Sending Sequester Shapechange Shatter Shield Shield of Faith Shillelagh Shining Smite Shocking Grasp Silence Silent Image Simulacrum Sleep Sleet Storm Slow Sorcerous Burst Spare the Dying Speak with Animals Speak with Dead Speak with Plants Spider Climb Spike Growth Spirit Guardians Spiritual Weapon Starry Wisp Stinking Cloud Stone Shape Stoneskin Storm of Vengeance Suggestion Summon Dragon Sunbeam Sunburst Symbol Telekinesis Telepathic Bond Teleport Teleportation Circle Thaumaturgy Thunderwave Time Stop Tiny Hut Tongues Transport via Plants Tree Stride True Polymorph True Resurrection True Seeing True Strike Tsunami Unseen Servant Vampiric Touch Vicious Mockery Vitriolic Sphere Wall of Fire Wall of Force Wall of Ice Wall of Stone Wall of Thorns Warding Bond Water Breathing Water Walk Web Weird Wind Walk Wind Wall Wish Witch Bolt Word of Radiance Word of Recall Wrathful Smite Yolande's Regal Presence Zone of Truth

Mass Suggestion

Level: 6 | School: Enchantment

Casting Time: 1 Action
Range: 60 feet
Duration: 24 Hours
Components: V,M


Description

You suggest a course of activity—described in no more than 25 words—to twelve or fewer creatures you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously deal damage to any of the targets or their allies. For example, you could say, “Walk to the village down that road, and help the villagers there harvest crops until sunset.” Or you could say, “Now is not the time for violence. Drop your weapons, and dance! Stop in an hour.” Each target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. Each Charmed target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for a target upon completing it.

At Higher Levels

The duration is longer with a spell slot of level 7 (10 days), 8 (30 days), or 9 (366 days).

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