Spell Book
The spells on this page are brought up to 5th edition rules in accordance with the SRD 5.2.1 rules. If there are any inconsistencies or layout issues go to the about us page to find contact information.
Shillelagh
Level: Cantrip | School: Transmutation
Casting Time: 1 Bonus Action
Range: Touch
Duration: 1 Minute
Components: V,S,M
Description
A Club or Quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8. If the attack deals damage, it can be Force damage or the weapon’s normal damage type (your choice). The spell ends early if you cast it again or if you let go of the weapon.
At Higher Levels
The damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6).